Saturday, November 30, 2019

Video Game Genres free essay sample

Game development or game design/business of game development What is game development? Game development is the usually concerned and extended process of creating a video game. Ordinary games are usually fund by a publisher. It takes more than a few years to develop. Indie games can obtain less time. It can be produced cheaply by persons and small developers. Game development Game development is the software improvement method by which a video game is created. Game development is a process that starts from a plan or thought. Often the plan is based on a alteration of an existing game idea. Designers frequently research with different combinations of genres. History of game development The initial games shaped had little diversion value. In 1970 commercial design and advance of games began. A very large amount of games could be produced by single persons, as games were easy to make because graphical and memory limitation did not allow for much content. We will write a custom essay sample on Video Game Genres or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Game artist A game artist is a visual performer who creates video game art. The art construction is usually overseen by an art administrator or art direct; making sure his idea is followed. The art director manages the art team, preparation and coordinates with in the advance team. Game programmer A game programmer is a software engineer who mainly develops video games or related software. The games codebase development is handled by programmers. There are usually one to several lead programmers, who apply the games starting codebase and overview upcoming development and programmer share on individual modules. Game development process Game development is a software development method, as a video game is software with art, audio, and game play. Games are measured as a completely definite type of software, in which the programming code and wonderful design should work jointly with the enthusiasm and inscrutability. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Character Customization When programmer develops a game, he considered famous Game Character. A game hero is a main Character of the game. A famous game character is a Commander Shepard, Hawke, Saints Row, and the warden. We can say that game designers serve a role similar to that of a writer or director in a film. 3D Game maker The 3D Game maker is a computer application developed by The Game Creators that allows users to create vital shooter/adventure games for Microsoft Windows. Programming and art skills are not compulsory to develop Game maker games, but developers may optionally add custom media to their games using the Dark BASIC programming language. What is game development process? Game development is a software development method. Educational games are naturally developed by a team composed of programmers, artists, game designers, technical directors, subject matter experts (SME), and instructional designers. A game player wants to find him burly and stylish, to be a conqueror and a surveyor. Game Designer Game Designers are mainly to blame for defining the puzzles, rules, and rewards that will be enjoyable and demanding to the player and then given that the production team with a roadmap that is specific enough for them to create a game that lives up to the game envisioned by the designers. Game design Game design is a related subject of a game development. It is the process of designing the content and rules of a game in the pre-production step and design of game play, environment, storyline, and characters during making stage. Game design starts with a plan, frequently an adjustment on an obtainable idea. Activities of a game programmer Game programmers write the code to make the game. They naturally have a background in Computer Science and job in highly particular fields. It is ordinary to have different programmers in charge of artificial intelligence (AI), description, networking, I/O, and game play code. Teams that that have a single programmer taking care of all of these areas tend to produce inferior games. What is Subject Matter Experts (SME? ) Subject Matter Experts are in charge for providing the instructional content for the game. It is their primary responsibility to identify the learning objectives for the game, supply metrics for evaluation, and to help to identify instructional strategies for game. Game design process The design process varies from designer to designer and companies. We can say that game designers serve a role similar to that of a writer or director in a film. Their vision drives the rest of the production process. Designers may manage focus testing, report art and audio asset lists, and write game citations. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of partnership between their designers, artists and programmers as a guiding apparition which is used all through the game development process. Game programmer means A game programmer is a software engineer, programmer, or computer scientist who primarily develops codebase for video games or related software, such as game development tools. Game programming has many specialized disciplines all of which fall under the umbrella term of game programmer. Game engine programmer Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. Game engine A game engine is a system designed for the formation and progress of video games. A game engine is a system designed for the creation and development of video games. Game engine programmers create the base engine of the game, including the simulated physics and graphics disciplines. Game’s physics programmer A games physics programmer is dedicated to developing the physics a game will employ. Classically, a game will only replicate a few aspects of real-world physics. For example, a space game may need simulated gravity, but would not have any need for simulating water stickiness. Game Sound programmer Sound programming has been a support of game programming. A lot of games use advanced techniques such as 3D positional sound, making audio programming a non-trivial matter. With these games, one or two programmers may contribute all their time to construction and refining the games sound engine, and sound programmers may be trained or have a formal background in digital signal processing. Game play programmer A game play programmer focuses more on a games strategy, implementation of the games mechanics and logic, and the feel of a game. This programmer may implement strategy tables, tweak input code, or adjust other factors that alter the game. Many of these aspects may be altered by programmers who specialize in these areas. Graphics engine programmer A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternion and linear algebra. Some 2D graphics skills have just recently become useful again, though, for developing games for the new generation of cell phones, PDAs and handheld game consoles. Artificial intelligence programmer An AI programmer develops the logic of the game to reproduce cleverness in enemies and opponents. An AI programmer may program path finding, strategy and enemy tactic systems. This is one of the most challenging aspects of game programming and its complexity is developing quickly. Network programmer This programmer writes code that allows players to compete or cooperate together, connected via a LAN or the Internet. Programmers implementing these game features can spend all their time in this one role, which is often careful one of the most technically challenging. Game tools programmer The Game tools programmer can make game development heaven or unbearably difficult. Tools are used on almost every game for tasks such as scripting, importing or converting art, modifying behaviors or building levels. Some tools, such as an IDE, 3D graphics modeling software and Photoshop are COTS products, but many tools are specific to the game and are custom programmed. Technology programmer The technology programmer is more likely to be found in larger development studios with specific departments. Unlike other members of the programming team, the technology programmer usually isnt tied to a specific project or type of development for an extended length of time, and they will typically report directly to a CTO or department head rather than a game producer. Graphics engine programmer Who developed specialized bitter algorithms and clever optimizations for 2D graphics it’s called Graphics engine programmer. It is almost exclusively applied to programmers who specialize in developing and modifying complex 3D graphic renderers. A 3D graphics programmer must have a firm grasp of advanced mathematical concepts such as vector and matrix math, quaternions and linear algebra. Business of game development Business is an important part of making games and the legal aspects have also become significant. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Books to help get me into the Game Development business So I want to get into the game development business. Im currently reading Beginning C++ through Game Programming by Michael Dawson, it’s awesome and really easy to follow, but I do need to go back on myself sometimes. The question I have to ask is, after reading this book, are there any other good C++ Programming books I should read, and then after that, what do I go onto next? Windows programming is what I have to do next I think, then after that an API like OpenGL, I would just like a list of good books that will take me through each of these phases. Game development Business It totally depends on what area of game development you want to get into. There are four basic areas of the development team: design, programming, art, and level building, which are supported by production, Quality Assurance, customer service, sound design, marketing, business development, etc. Designers write up the details of every tiny aspect of the game and come up with the math to support it. Programmers take the written details from the designers and implement it using programming languages like C++ and/or in-house tools. Artists create the 3D art, animations, textures, etc for everything in the game. Game design software? SDL OpenG, OpenGlut, Glut, freeGlut, openAl, pygame, python and opengl are the Game design software. You also make 3d game to using this software. Video game graphics A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the giving out power of central or graphics processing units. Side-scrolling game A side-scrolling game or side-scrolled is a video game in which the viewpoint is taken from the side, and the onscreen characters normally move from the left side of the screen to the right. Games of this type make use of scrolling computer display technology, and from time to time parallax scrolling to suggest added depth. 3D graphics With the advent of 3D accelerated graphics , video games could expand beyond the classically sprite-based 2D graphics of older graphics technologies to describe a view frequently more true to reality and lifelike than their predecessors. Perspective projection has also been used in some earlier titles to present a 3D view from a fixed point of view with an incomplete ability to move. Adventure game An adventure game is a video game in which the player assumes the role of protagonist in an interactive story driven by exploration and puzzle-solving instead of physical challenge. Adventure games contain a variety of puzzles, such as decoding messages, finding and using items, opening locked doors, or finding and exploring new locations. Puzzle video game Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. An action puzzle or arcade puzzle requires that the player manipulates game pieces in a real-time environment, often on a single screen and with a time limit, to solve the puzzle or clear the level. Arcade game An arcade game is a coin-operated entertainment machine, usually installed in public businesses, such as restaurants, bars, and particularly amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers. Action game Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some real-time strategy games are also considered to be action games. Game Sprockets Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS. It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks. SpeechSprocket was a relabelled version of the Speech Recognition Manager that provided speech recognition support, and QuickDraw 3D RAVE provided 3D hardware acceleration. Game Level designer A level designer is a person who creates levels, challenges or missions for computer and/or video games using a specific set of programs. These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game. Prototype of game play Writing prototypes of game play ideas and features is an important activity that allows programmers and game designers to experiment with different algorithms and usability scenarios for a game. A great deal of prototyping may take place during pre-production before the design document is complete and may, in fact, help determine what features the design specifies. Independent games Independent games or indie games are produced by individuals and small teams with no large-scale developer or publisher affiliations. Indie developers generally rely on Internet distribution schemes. Many hobbyist indie developers create mods of existing games. Indie developers are credited for creative game ideas. Micromanagement (game play) In gaming, micromanagement describes minor, detailed game play elements that must be manually addressed by the player. It appears in a wide range of games including strategy video games, construction and management simulations and pet-raising simulations. Micromanagement has been perceived in different ways by game designers and players for many years: some players and designers perceive it as a useful addition to games that adds options and technique to the game play, and one that is necessary if the game is to support top-level competitions; and some enjoy opportunities to use tactical skill in combat games; other gamers regard it as an unwelcomed distraction from higher levels of strategic thinking, dislike having to do a lot of detailed work, and some games try to minimize micromanagement in the game interfaces. Game design document A game design document is a highly expressive living design document of the game design for a video game. The document is created by the developer team as result of collaboration between their designers, artists and programmers as a guiding vision which is used throughout the game development process. Video game publisher A video game publisher is a company that publishes video games that they have either developed internally or have had developed by a video game developer. As with book publishers or publishers of DVD movies, video game publishers are responsible for their products manufacturing and marketing, including market research and all aspects of advertising. How to Become a Video Game Developer? Video games have inspired an entire generation of people to spend countless hours in front of their computers. Theres a variety of activities to enjoy such as solving puzzles, stealing cars and defeating all manner of creatures. Turn that interest into a career by becoming a video game developer. Good math skills, an eye for design and a knack for storytelling combine to make the perfect candidate to be a video game developer. Java Game Development Tools Javas strong object-oriented philosophy and powerful suite of classes to solve many fundamental computer science problems means that it is often the first language a new computer programmer learns. And since an aspiring game developer lurks hidden in the hearts of most young new programmers, it is often the first language used to write a game. How to Develop Board Games Creating and making your own board game can be as much fun as playing it. Bringing your game idea from imagination into reality is easy and fun. Invite others to collaborate and you expand your possibilities. Web Game Development Tools Before you can start making a web game, you need the right tools. These tools allow you to create your games and debug them before you publish them to the web. These web game development tools provide you with the means to create 3D and Flash games. Most of these programs require a fee. How to Start a Video Game Company Determine the games your company is going to develop. Developing for consoles requires a different set of hardware than developing strictly for PC gaming. Spend time researching development programs such as Adobe Photoshop for creating 2D art and Blender for building 3D models. Know that games are created using the C++ programming language, which should be taken into account when obtaining tools. Cell Phone Game Development Mobile-based gaming is one of the fastest-developing niches in the game development industry as of 2010. Games previously available only in black and white are now real-time multiplayer games. The growth of Apples iPhone game development industry since its release in 2007 is a major factor in the mobile gaming explosion.

Tuesday, November 26, 2019

Photography and Fetish essays

Photography and Fetish essays In order to explore the contribution of Christian Metzs' "Photography and Fetish" to the understanding of the photographic image in the modern era, it is important to look at the term fetish as it is explained in the dictionary as well as at modern psychoanalitical (especially Freudian) techniques because this knowledge is pivotal for the comprehension of the essay. Fetish: a thing to which more respect or attention is given than normal or sensible: He makes a fetish of his work (4) or also an object or activity that is necessary for or adds to an individuals sexual pleasure (4) Freud, in On Sexuality; three essays on the theory of sexuality and other works Vol. 7 described a fetish as an unusual object-choice by a person and said that generally they recognized the fact that it was abnormal but seldom felt that it was the symptom of an ailment accompanied by suffering. He continues by saying that usually, these people were quite satisfied with their fetish and even praised the way in which it eased their erotic life and that as a rule, fetishism makes its appearance during psychoanalysis only as a subsidiary finding. When analyzed, the meaning and purpose of a fetish is always the same, it is a substitute for a phallus that should be present but is not due to its loss in a persons memory at some point between early childhood and adulthood The classic Freudian example of a fetish being created is that of a young boy looking at his mothers body and realizing that she has no penis whereas he has one (he had assumed that everyone had one). This leads him to fear castration and so a fetish is formed to protect his mind from this fear, this may or may not affect his development in a negative way. In addition, this non-existence of the phallus acts as a reminder that it once existed (or that it should have) and therefore its substitute which is always present (cigarette, stocking, religious symbol, etc.) acts as a defense mechani...

Friday, November 22, 2019

Battle of Arkansas Post - Civil War Battle of Arkansas Post - John McClernand

Battle of Arkansas Post - Civil War Battle of Arkansas Post - John McClernand Battle of Arkansas Post - Conflict: The Battle of Arkansas Post occurred during the American Civil War (1861-1865). Armies Commanders: Union Major General John McClernandRear Admiral David D. Porter32,000 men Confederate Brigadier General Thomas Churchill4,900 men Battle of Arkansas Post - Date: Union troops operated against Fort Hindman from January 9 to January 11, 1863. Battle of Arkansas Post - Background: While returning up the Mississippi River from his defeat at the Battle of Chickasaw Bayou in late December 1862, Major General William T. Sherman encountered the corps of Major General John McClernand. A politician turned general, McClernand had been authorized to make an attack against the Confederate stronghold of Vicksburg. The senior officer, McClernand added Shermans corps to his own and continued south accompanied by gunboats commanded by Rear Admiral David D. Porter. Alerted to the capture of the steamer Blue Wing, McClernand elected to abandon his attack on Vicksburg in favor of striking at Arkansas Post. Situated at a bend in the Arkansas River, Arkansas Post was manned by 4,900 men under Brigadier General Thomas Churchill, with defenses centered on Fort Hindman. Though a convenient base for raiding shipping on the Mississippi, the principal Union commander in the area, Major General Ulysses S. Grant, did not feel that it warranted shifting forces from efforts against Vicksburg to capture. Disagreeing with Grant and hoping to win glory for himself, McClernand diverted his expedition through the White River Cutoff and approached Arkansas Post on January 9, 1863. Battle of Arkansas Post - McClernand Lands: Alerted to McClernands approach, Churchill deployed his men to a series of rifle pits approximately two mile north of Fort Hindman with the goal of slowing the Union advance. A mile away, McClernand landed the bulk of his troops at Nortrebe’s Plantation on the north bank, while ordering a detachment to advance along the south shore. With the landings completed by 11:00 AM on January 10, McClernand began moving against Churchill. Seeing that he was badly outnumbered, Churchill fell back to his lines near Fort Hindman around 2:00. Battle of Arkansas Post - The Bombardment Begins: Advancing with his assault troops, McClernand was not in position to attack until 5:30. Porters ironclads Baron DeKalb, Louisville, and Cincinnati opened the battle by closing and engaging Fort Hindmans guns. Firing for several hours, the naval bombardment did not cease until after dark. Unable to attack in the darkness, the Union troops spent the night in their positions. On January 11, McClernand used the morning meticulously arranging his men for the assault on Churchills lines. At 1:00 PM, Porters gunboats returned to action with the support of artillery that had been landed on the south shore. Battle of Arkansas Post - The Assault Goes In: Firing for three hours, they effectively silenced the forts guns. As the guns fell silent, the infantry moved forward against the Confederate positions. Over the next thirty minutes, little progress was made as several intense firefights developed. At 4:30, with McClernand planning another massive assault, white flags began appearing along the Confederate lines. Taking advantage, the Union troops quickly seized the position and accepted the Confederate surrender. After the battle, Churchill firmly denied authorizing his men to capitulate. Aftermath of the Battle of Arkansas Post: Loading the captured Confederate on transports, McClernand had them sent north to prison camps. After ordering his men to raze Fort Hindman, he dispatched a sortie against South Bend, AR and began making plans with Porter for a move against Little Rock. Learning of McClernands diversion of forces to Arkansas Post and his intended Little Rock campaign, an irate Grant countermanded McClernands orders and demanded that he return with both corps. Given no choice, McClernand embarked his men and rejoined the main Union effort against Vicksburg. Considered an ambitious dilettante by Grant, McClernand was relieved later in the campaign. The fighting at Arkansas Post cost McClernand 134 killed, 898 wounded, and 29 missing, while Confederate estimates list 60 killed, 80 wounded, and 4,791 captured. Selected Sources CWSAC Battle Summaries: Battle of Arkansas PostNational Park Service: Arkansas Post

Wednesday, November 20, 2019

We are Americans Undocumented Students Pursuing the American Dream Annotated Bibliography

We are Americans Undocumented Students Pursuing the American Dream - Annotated Bibliography Example As the â€Å"old man† illustrated within the story disputes the changes that have taken place, the reality of the fact is that a greater level of social cohesion is represented within the town he lives; even if he might feel uncomfortable with this. Census data indicated that the vast majority of North American population could trace their own heritage, or that of their parents, to a foreign country. This helps to illustrate the strong immigrant backgrounds that are represented within North America; up until the current time. However, the piece also goes into a great deal of discussion referencing the way in which former immigrants came to view â€Å"newer† immigrants as something â€Å"separate† and alien. This behavior has had negative ramifications with respect to the degree and extent to which otherwise similar individuals have been able to coalesce into a diverse or homogenous society. Yet, the authors point to the fact that the same underlying motivation ha s encouraged virtually all of these immigrants to come to North America; the promise of economic freedom and the ability to start their lives afresh. With this underlying concept standing at the core of similarity between these otherwise diverse peoples, the authors effectively underscore the similarity of self-interest serves as the main similarity that is otherwise exhibited.

Tuesday, November 19, 2019

Crouching Tiger, Hidden Dragon Essay Example | Topics and Well Written Essays - 750 words - 1

Crouching Tiger, Hidden Dragon - Essay Example Women, in the film, are the main heroes. The right name should be heroines. Even though the main character of the film is a man, women are responsible for easing the conflict in the film. Any film revolves around a conflict, and the way the characters resolve the conflict is what matters to the audience. The three heroines, in this film, were responsible for bridging the conflict and putting suspense in the viewers. However, these women are not united in carrying out their duties, which makes them unconventional. They betray, lie and steal from one another. A person would expect them to be loyal friends to one another, but this is not the case. The theme of gender obligations and roles are present all through the movie. In a plot that starts prior to the timeline of the film, Jade Fox is denied entrance to the Wudang monastery as she is a woman. Wanting to learn the secrets and techniques of Wudang fighting style, Jade poisons Li Mu Bais master. She takes a manual to study Wudang fighting by herself, which sets in motion the proceedings of the movie. Rong Cai, on the other hand, argues that a sword is passed along to men, and is used only by males. This makes the sword a phallic sign of male authority and masculinity. The anti-hero of this film is also the protagonist of the film, Li Mu Bai. Li lacks heroic qualities and virtues. He is not morally upright, idealistic, courageous and noble. However, women in the film are the characters who portray this factor. He does not do anything to Jade Fox knowing that she is the one who killed his master. A true hero would, in the first place, try to protect his master, but I did not opt for this. He just decided to let the matter pass by. I would have been expected that Li be the main hero in the film, but he does not portray this factor.

Saturday, November 16, 2019

Three Gorges Dam Essay Example for Free

Three Gorges Dam Essay Do you consider the Three Gorges Dam to have been a good thing or a bad thing is it a success or a failure? In my opinion i believe the Three Gorges Dam is a success, simply because of the millions of lives it will save, by ? ood control. Having said that, the Three Gorges Dam does have many negative aspects. The Three Gorges Dam is a hydroelectric dam that spans the Yangtze river in Sandouping, Hubei province, China. It is the largest hydroelectric power station in the world. Construction began in December 1994 and the dam was fully operational by the late 2011, its a costly situation as it cost $26 billion. The dam was built for three main reasons; to produce clean electricity, to control ? ooding and to improve shipping along the Yangtze. Resettlement is one of the greatest negative effects of the dam, around 1. 4 million people have had to move because their villages and towns have been lost beneath the rising waters. However, one of the most worrying consequences of the project has been the sharp increase in landslides around the dam. These landslides are being caused by the huge weight of water behind the dm and ? uctuations in the water level. The reservoir has already collapsed in 91 places and a total of 36km have caved in. The Three Gorges Dam also has a devastating impact on the environment; of the 3,000 to 4,000 remaining Siberian Crane, a large number currently spend the winter in wetlands that have been destroyed by the dam. The Dam also contributed to the extinction of the Yangtze river dolphin. In addition, populations of the Yangtze sturgeon are guaranteed to be negatively affected by the dam. Many people will bene? t from the Three Gorges Dam. Massive economic growth will be allowed by the new navigable waterways along the Yangtze which will provide mass transit of raw materials to the area. This combined with the signi? antly reduced transportations costs provides an attractive location for industry seeking a cheap labour force. In addition, and most importantly ? ood control; it will have a ? ood capacity of 22. 15 billion m , which will be suf? cient to control the greatest ? ood experienced in the past 100 years. It will protect 1,500,000 hectares of farmland and the lives and property of 15 million people. Another incredible factor of this dam, is power generation; the amount of energy produced by the hydroelectric turbines is 84. 6 billion kilowatt hours which is equivalent of 18 nuclear power stations. Tourism also developed greatly, the China Three Gorges Dam Project Corporation built the Tanziling to enable visitors to see the panorama of Three Gorges from the highest point. More than 800,000 tourists visited the Three Gorges Dam area in 2007, with tourism revenue of $15. 6 million. On the one hand, the Three Gorges Dam is a very costly situation and has many negative aspects especially on the environment but on the other hand the Three Gorges Dam has the potential to save the lives and property of 15 million people, therefore i strongly believe that the dam is a success.

Thursday, November 14, 2019

Compare Nuclear Fusion vs. Nuclear Fission :: comparison compare contrast essays

Compare Nuclear Fusion vs. Nuclear Fission    Nuclear energy must be a consideration for the future with the rapidly depleting supply of fossil fuels. This type of energy can be created through nuclear fission and nuclear fusion. Nuclear fission is the splitting of a heavy atom into two or more parts, releasing huge amounts of energy. The release of energy can be controlled and captured for generating electricity. Nuclear fusion involves bombarding hydrogen atoms together to form helium. In the long run, nuclear fusion has greater potential than fission.    Cost and availability of fuel is a considerable factor when dealing with nuclear power. Fission requires an element that can be easily split in a particle accelerator, such as uranium or plutonium. Fusion, on the other hand, uses isotopes of hydrogen atoms, specifically deuterium and tritium, that can be obtained from ordinary water. Uranium ores occur naturally in many parts of the world but must go through a costly purification process before used as fuel. The unprocessed ore contains approximately 99.3% uranium-238, a non-fissionable isotope of uranium, and only about 0.7% of U-235 required for fission. One hydrogen atom out of 6700 appears as deuterium, a naturally occurring isotope of hydrogen with an extra neutron, and can easily be separated from the rest. Uranium-235 is a non-renewable resource that will eventually run out, much like the fossil fuels. The abundance of deuterium and lithium provide a virtually unlimited supply of fuel for nuclear fusion. Therefore, nuclear fusion seems to be the better choice.    Second, the potential amount of energy produced by fusion can greatly outweigh the fission. Initially, there are some disadvantages to fusion. The time and money required to develop technology needed to initiate, contain, and sustain a profitable fusion reaction is costly, but the development is still in its early stages and will continue to advance through the next century. Fission readily creates a chain reaction which must be slowed through use of a moderator to avoid core meltdown, while fusion can only be accomplished at temperatures similar to the centre of stars, about 100 million degrees celsius. The components used in fusion exist in the form of plasma where atoms are divided into electrons and nuclei.